For entries in this group, any base or figures are not considered in your judging decisions even if they are present. ModelBase weights the criteria based upon the table below. If a criteria element is not present then record a value of “0” on the tablet score page.
The ModelBase scoring system will automatically apply these percentages when your rating of 1-10 is entered into it.
Criteria Scoring Guidance
“Construction” is defined as the technique used to: a) form component parts to their proper shape and size; b) fit component parts together properly; and c) join the component parts properly. Flash should be removed. Mold marks, sinks, copyright marks, and ejector pin marks should be eradicated. There should be no seams, glue marks or sanding scratches. Hollow areas and joints should be filled where necessary. Contour errors should be corrected. Scratch-built items or added detail on kits should be consistent in construction and detailing. If panel lines on joints show in one area the same effect should be seen over the entire model. Overly thick parts should be thinned down to scale size or replaced with suitable materials. Engine pods or cowlings are lined up correctly when viewed from the top, side, and front. Canopies and windows should not have marred areas caused by overuse of glue. Gaps between the canopy and / or other clear parts should be eliminated unless the real aircraft would still show them in scale. Scratches in the clear areas should be polished out.
“Landing gear” is defined as the struts, wheels, and support mechanisms which the aircraft rests on when not in flight. Landing gear should be properly aligned when viewed from the bottom, sides, and front. Main gear should be aligned with each other when viewed from all three positions; all wheels should touch the mounted surface.
“Alignment” is defined as the proper location of the wings, elevators, rudder, etc. for dihedral and anhedral. Alignment should not be obviously incorrect. For example, from the top view, wings and stabilizers should line up correctly with the center line. Fin and rudders in twin combinations should be aligned with each other when viewed from the front and side, and angles with relation to the stabilizer are the same.
“Cockpit” is defined as the compartment(s) which occupants typically are seated during the aircrafts use. If the cockpit is visible through canopies or other openings, it should be furnished by the modeler. In some cases, the kit does not provide this and must be scratch-built or provided by after-market accessories. The dashboard should be appointed with gauges, dials, etc. Seat belts should be provided for the some vehicles. Rudder pedals and stick should be added if the floor-board is visible. If visible and not provided by the modeler, the interior should be scored zero.
Paint and Finish
“Paint and Finish” is defined as the technique used to provide appropriate color, texture, and appearance to the model. Applied paint should be even and smooth, unless there is prototypical evidence to the contrary. No paint brush marks should be evident where not appropriate. Fingerprints or smudges imprinted in the paint, or of a different color, are major errors. Flat or gloss finishes should be consistent and appropriate to the context of the model. Demarcation lines between differing colored areas should be straight and crisp lines particularly on clear parts. Paint edges should be sharp and should not have a raised edge where tape was applied. Weathering and age effects should show concert for scale (i.e., size, location of paint-chipped areas), concern for the terrain and environmental factors the real model was exposed to. Color selection is a relative factor in the modeler’s representation of the aircraft. It should not be overtly obvious that it is incorrect unless supported by supplemental written evidence to the contrary. Although, real military vehicles may quickly fade due to exposure to the elements, maintenance, etc. Weathering should be proper for the model and not overdone. Lenses, such as side marker lights or tail lights, should be represented by clear plastic, possibly tinted as the real vehicle had.
“Decals” are defined as waterslide or dry transfer type designed to provide detailed markings, numbering, lettering, etc. to the model. Where such markings are designed and scratch-painted, they are still considered “decals” and should have the same properties. Edge decal film should not be readily apparent. There should be no silvering or bubbling under the decal. Decals should be aligned properly and of the correct scale size unless there is evidence to the contrary. Decals should be of uniform finish (important on kit-bashed models using multiple decal sheets).
“Details” are defined as the properly rendered and to-scale detailed features of the model. Details should supplement the basic model and enhance the scale effect portraying it accurately. For example, open aircraft wheel wells should be properly appointed (if necessary scratch-built) if displayed open. Electrical lines and cables should be added where required. Guns barrels, exhaust stacks, intakes, vents, etc., should be drilled out. Smaller items added to the model (i.e. weapons, munitions, accessories, etc.) should be in-scale or not noticeably different. External or internal stores on the model should have undergone the proper care construction and finish as the basic kit. After-market parts (photo-etched, white metal, resin, etc.) should integrate well with the basic model. Photo-etched parts which require forming should be precisely shaped and any surfaces that require building up to a thicker cross-section should be smooth and uniform. Antennae that are over-scale should be replaced or modified to be of proper dimension. Thick parts should be thinned down to scale. For example, trailing edges of some kits require this step if not well molded. Also, thick rocket and bomb fins usually should be replaced by thin plastic card. External stores on the model should have undergone the same care in construction as the basic kit. Photos or other references should be used for locating the stores on the model as most manufacturers just include a potpourri of weapons which may not be accurate as far as type or loading. For instance, napalm bombs would not be mixed with low drag HE bombs.
No award – score 1 or 2 out of 10 possible
Merit – score 3 or 4 out of 10 possible
Bronze – score 5 or 6 out of 10 possible
Silver – score 7 or 8 out of 10 possible
Gold – score 9 or 10 out of 10 possible