Group 3 – Armor (Military Vehicles)

For entries in this group, any base or figures are not considered in your judging decisions even if they are present. ModelBase weights the criteria based upon the table below. If a criteria element is not present then record a value of “0” on the tablet scoring page.

Group7 - Other Percentages

The ModelBase scoring system will automatically apply these percentages when your rating of 1-10 is entered into it.

Criteria Scoring Guidance

“Construction” is defined as the technique used to: a) form component parts to their proper shape and size; b) fit component parts together properly; and c) join the component parts properly. Flash should be removed. Mold marks, sinks, copyright marks, and ejector pin marks should be eradicated. There should be no seams, glue marks or sanding scratches.  Hollow areas and joints should be filled where necessary. Contour errors should be corrected. Scratch-built items or added detail on kits should be consistent in construction and detailing.  If panel lines on joints show in one area the same effect should be seen over the entire model. Overly thick parts should be thinned down to scale size or replaced with suitable materials. Windscreen and other clear areas should have no marred areas caused by overuse of glue. Gaps between the clear parts should be eliminated unless the real vehicle would still show them in scale. Windscreens should typically have no scratches and appear polished. Doors, hood, trunk, and other visible lines should be present.

“Wheels” are defined as the areas of the vehicle required to provide its mobility. These include the wheels, and suspension which supports the vehicle. Road wheels should be flush on the mounting surface. Road wheels should be properly aligned when viewed from the bottom, sides, and front. The interior areas of road wheels should be detailed if they are visible. Wheels should have valve stems.

“Interior” is defined as the compartment(s) which occupants typically are seated during the vehicles use. If the interior is visible through windscreens or other openings, it should be furnished by the modeler. In some cases, the kit does not provide this and must be scratch-built or provided by after-market accessories. The dashboard should be appointed with gauges, dials, etc. Seat belts should be provided for the some vehicles. Gas and brake pedals should be added if the floor-board is visible. Fabric or carpet should have the proper texture. If visible and not provided by the modeler, the interior should be scored zero.

Paint and Finish
“Paint and Finish” is defined as the technique used to provide appropriate color, texture, and appearance to the model. Applied paint should be even and smooth, unless there is prototypical evidence to the contrary. No paint brush marks should be evident where not appropriate. Fingerprints or smudges imprinted in the paint, or of a different color, are major errors. Flat or gloss finishes should be consistent and appropriate to the context of the model. Demarcation lines between differing colored areas should be straight and crisp lines particularly on clear parts. Paint edges should be sharp and should not have a raised edge where tape was applied. Weathering and age effects should show concert for scale (i.e., size, location of paint-chipped areas), concern for the terrain and environmental factors the real model was exposed to. Typically, most cars have a glossy finish, but realistic weathering is gaining acceptance in the automotive ranks, especially with some trucks and certain types of racing cars (such as the Rally types). Lenses, such as side marker lights or tail lights should be represented with colored tint rather than by opaque paint. Chrome should be represented in-scale by paint, aluminum or Bare-Metal foil.

“Decals” are defined as waterslide or dry transfer type designed to provide detailed markings, numbering, lettering, etc. to the model. Where such markings are designed and scratch-painted, they are still considered “decals” and should have the same properties. Edge decal film should not be readily apparent. There should be no silvering or bubbling under the decal. Decals should be aligned properly and of the correct scale size unless there is evidence to the contrary. Decals should be of uniform finish (important on kit-bashed models using multiple decal sheets).

“Details” are defined as the properly rendered and to-scale detailed features of the model. Details should supplement the basic model and enhance the scale effect portraying it accurately. For example, wheel wells should be properly appointed (if necessary scratch-built) if displayed open. Electrical lines and cables should be added where required. Exhaust stacks, intakes, vents, etc., should be drilled out. Smaller items added to the model (i.e., accessories, etc.) should be in-scale or not noticeably different. External or internal stores on the model should have undergone the proper care construction and finish as the basic kit. After-market parts (photo-etched, white metal, resin, etc.) should integrate well with the basic model.  Photo-etched parts which require forming should be precisely shaped and any surfaces that require building up to a thicker cross-section should be smooth and uniform. Antennae that are over-scale should be replaced or modified to be of proper dimension. Chassis specific notes: Details should be added, such as brake lines, fuel lines from the gas tank to the fuel pump, and on some cars, parking brake lines, etc. Floor, transmission, exhaust pipes, mufflers, and catalytic converters should be detailed with different paint colors or degree of gloss for frame. Most running gear should be a flat black or dark gray to represent undercoating. Engine and engine compartment notes: ignition wiring, electrical wiring to the headlight, for the firewall, starter motor wired, battery wired, throttle linkage, water hoses should be represented in open engine compartments.
Working parts should be represented if they are visible to the observer.

No award – score 1 or 2    out of 10 possible
Merit –        score 3 or 4    out of 10 possible
Bronze –      score 5 or 6    out of 10 possible
Silver –        score 7 or 8    out of 10 possible
Gold –         score 9 or 10   out of 10 possible