Group 5 – Figures

For entries in this group, the presentation and base are considered in your judging decisions. ModelBase weights the criteria based upon the table below. If a criteria element is not present record a value of “0” on the tablet scoring page.

Group3 - Other Percentages

The ModelBase scoring system will automatically apply these percentages when your rating of 1-10 is entered into it.

Criteria Scoring Guidance

Construction
“Construction” is defined as the technique used to: a) form component parts to their proper shape and size; b) fit component parts together properly; and c) join the component parts properly. Flash should be removed. Mold marks and sinks should be eradicated. There should be no seams, glue marks or sanding scratches.  Hollow areas and joints should be filled where necessary. Contour errors should be corrected. Scratch-built items or added detail on kits should be consistent in construction to the model.  Jointed portions of the body should have a smooth contour to them so as to avoid a disjointed appearance.  This also applies to any animation of the figure that is either provided for the basic kit or attempted by the modeler as a conversion.

Face/Skin
“Face and Skin” are defined as explained here: Realistic flesh tones and facial features are some of the most difficult and important skills to master when painting figures. Smooth transitions between highlighted and shaded areas of the face must be accomplished by the modeler. For larger scale figures, more skilled painters will include a catch-light in the eyes for realism. Lips should be painted. Hair, mustaches, beards, sideburns will be highlighted and shaded. Skilled modelers will add fingernails. Applied paint should be even and smooth, unless there is prototypical evidence to the contrary. No paint brush marks should be evident where not appropriate. Fingerprints or smudges imprinted in the paint, or of a different color, are major errors. Demarcation lines between differing colored areas should be straight and crisp lines. Facial paint should be matte or satin finish.

Garments/Torso/Limbs
“Garments / Torso / Limbs” are defined as explained here: Clothing folds and creases should be highlighted and shaded with complementary colors. Extensive shading in black is typically avoided for skilled modelers as is highlighting in white (unless the base color is gray, etc.). Appropriate colors should be chosen to accentuate the clothing lines of the figure to add contrast. Applied paint should be even and smooth, unless there is prototypical evidence to the contrary. No paint brush marks should be evident where not appropriate. Fingerprints or smudges imprinted in the paint, or of a different color, are major errors. Flat or gloss finishes should be consistent and appropriate to the context of the model. Demarcation lines between differing colored areas should be straight and crisp lines. Weathering and age effects should show concert for scale and concern for the terrain and environmental factors the real model was exposed to. Paints should typically be matte in finish except where a special effect such as leather or metal is being depicted.

Details
“Details” are defined as the properly rendered and to-scale detailed features of the model. Details should supplement the basic model and enhance the scale effect portraying it accurately. Hollow areas such as guns barrels, figure mouths, etc., should be drilled out. Smaller items added to the model (i.e. weapons, bags, accessories, etc.) should be in-scale or not noticeably different. After-market parts (photo-etched, white metal, resin, etc.) should integrate well with the basic model.  Poorly molded straps and buckles should be replaced with suitable materials. Chevrons, epaulets, shoulder boards, hat cords, shoulder cords, and medals should be added if at all possible (scale being an overall deciding factor). On horses, artist’s crepe hair or nylon should be used to simulate manes and tails.  This also works very well for horse-hair plumes on helmets. Thick parts should be thinned down to scale.

Presentation / Base
A “base” is defined as the surrounding carrier and/or environment that the model is mounted in and displayed upon. Bases should be well-rendered, integrated and not detract from the impression of the model. Many bases include surrounding ground-work or water depicting the model in its natural environment. These features should be realistic and in-scale if the modeler chooses to display the model in this fashion.

No award – score 1 or 2    out of 10 possible
Merit –       score 3 or 4    out of 10 possible
Bronze –     score 5 or 6    out of 10 possible
Silver –       score 7 or 8    out of 10 possible
Gold –         score 9 or 10   out of 10 possible